When her name was Sofie Wandelaar, Cyn lived in Amsterdam. She worked in hardware, building sensors and antennas for wearable electronics. She gave the drug scene a pass, didn’t care much about the city’s beautiful architecture – her mind was in her work. It wasn’t so much the devices themselves that fascinated her, it was their implications. One piece of metal sang to another over long distances, all because of the way they was shaped and the geometries that connected them. Cyn dove in deeper. She synthesized occult symbolism and modern antenna design, made a receiver that could pick up signals sent through the nonexistent ether of the world, and Awoke.
She found a similar group of mystics, the Children of Ether, by following their guerilla broadcasts. She joined them to fight against a world that would have swallowed her up and made her a cog in its engine of conformity. She took the name Cyn – she always preferred Cynthia to Sofie, and Walker was an Anglicized version of her family name. Her natural talents for materials science and long-distance correlations were much appreciated, and while she was young, she quickly gained the respect of her peers.
Then there was The Incident.
Cyn’s inspired antenna designs were receiving low-frequency transmissions that she couldn’t localize. They came from everywhere. At first she thought they might be part of the Earth itself, but one of the other Children suggested another possibility: they could be from another dimension. Cyn spent over a month building the perfect receiver for these transmissions. She built an amplifier and a frequency-shifter. She covered herself in receivers and waited to hear the sound of another world.
She vanished. For five days her mind vibrated in sync with the Splinter itself, and she felt the presence of the Maker. Then she fell to the ground, looked up, and saw a sky full of gears.
Cyn has pale peach skin, blue eyes, and pale blonde hair. Her build is thin and athletic. When she is first encountered she is likely to have her hair a bit askew and dirt on her face.
The clothing Cyn had with her when she arrived is black, with fishnets and a tiny lace-covered hat. With her ability to adjust the properties of matter, she can wear just about anything and still be comfortable, so she’s likely to adjust whatever she’s given to suit her fashion sense. She has a set of goggles with a dozen different multi-colored lenses.
Amazed, honest, and unconcerned. Cyn is pretty sure that everything around her is a result of an overly powerful magical approach or a flaw in her design, and that it’ll all go away eventually. Some of her imbalance is probably due to the five days she spent exposed to the mind of a Primordial. She was a little self-absorbed and hyperkinetic before The Incident, and still tends this way now. (It’s hard to be magically awakened and not end up a little self-absorbed.)
The essence that flows through the Splinter is a gushing torrent compared to the weak quintessence that flows and pools on Earth. Cyn is going to cackle madly when she realizes how much power could be at her fingertips here. Then she’s going to be very, very careful, because no one wants to blow themselves into a third alternate universe.
Intimacies: We all need freedom (defining), Keep power secret from those who would steal and abuse it (major), Be grateful when assisted, All learning is connected
Catchphrase: Who knew I was so inventive?
Cyn is a brilliant electrical engineer and physicist, specializing in antenna design. She’s great at mathematics and computer programming. Cyn will eventually be able to adapt her skills and learn how to manipulate essence. In addition, her programming skills could make her the best automaton designer in the Splinter. Both of these adaptations will take time. The design of existing automata is not user-friendly, and essence, as it turns out, works almost nothing like electromagnetism. Before she makes progress on either of these, she’ll need to accept that she’s in an alternate universe rather than a hallucination.
Back in Amsterdam, Cyn little hiking and rock climbing. She’s fairly fit. She’s good at fine motor control. She’s friendly, but not what you’d call a force of personality. Cyn speaks multiple languages, including Enochian, a language that will be known here as the Tongue of the World Before. Those from Creation would call it Old Realm.
As a Daughter of Ether, Cyn was adept at two types of magick. One is the manipulation of physical matter. Cyn can alter the density and composition of materials, make them stronger or weaker, see what they’re made of, and shape them. She can’t work with the magical materials, nor with living beings. Her other magic deals with the connections between places. She can find and hide things and people, connect locations so that people can speak and see each other, and teleport vast distances. She can combine these arts to duplicate objects, make short-lived communication devices, and move objects with great precision and skill. Her handbag holds a truly unbelievable number of gadgets. She also has enough training in the ways of raw magic and physical forces that she can see forces and absorb essence, but not more than that.
In raw power Cyn is outclassed by even the youngest of Exalted. In terms of flexibility, though, she’s impossible to match. Back on Earth Cyn would have been wise to use her power covertly. It’s channeled through tricks and devices that don’t really seem like they could be impossible. She’ll stick to that approach here as well, at least at first. She thinks she’s in a Paradox Realm, a world that will punish her for blatant displays of magick. If she figures out that nothing here is waiting to punish her, the gloves will be off.
Cyn is outside of fate, being a part of neither Creation nor the Splinter.
- Cyn’s compatriots, the Children of Ether, may well be looking for her. They may even have some people who are able to find her.
- Can Cyn reverse her accident and return home? What would she need in order to try?
- How will the gods of fate react to Cyn’s presence here (or in Creation)?
Fate: Do the Impossible