Cyn Walker, Daughter of Ether

Background

When her name was Sofie Wandelaar, Cyn lived in Amsterdam. She worked in hardware, building sensors and antennas for wearable electronics. She gave the drug scene a pass, didn’t care much about the city’s beautiful architecture – her mind was in her work. It wasn’t so much the devices themselves that fascinated her, it was their implications. One piece of metal sang to another over long distances, all because of the way they was shaped and the geometries that connected them. Cyn dove in deeper. She synthesized occult symbolism and modern antenna design, made a receiver that could pick up signals sent through the nonexistent ether of the world, and Awoke.

She found a similar group of mystics, the Children of Ether, by following their guerilla broadcasts. She joined them to fight against a world that would have swallowed her up and made her a cog in its engine of conformity. She took the name Cyn – she always preferred Cynthia to Sofie, and Walker was an Anglicized version of her family name. Her natural talents for materials science and long-distance correlations were much appreciated, and while she was young, she quickly gained the respect of her peers.

Then there was The Incident.

Cyn’s inspired antenna designs were receiving low-frequency transmissions that she couldn’t localize. They came from everywhere. At first she thought they might be part of the Earth itself, but one of the other Children suggested another possibility: they could be from another dimension. Cyn spent over a month building the perfect receiver for these transmissions. She built an amplifier and a frequency-shifter. She covered herself in receivers and waited to hear the sound of another world.

She vanished. For five days her mind vibrated in sync with the Splinter itself, and she felt the presence of the Maker. Then she fell to the ground, looked up, and saw a sky full of gears.

Appearance

Cyn Walker 500

Cyn has pale peach skin, blue eyes, and pale blonde hair. Her build is thin and athletic. When she is first encountered she is likely to have her hair a bit askew and dirt on her face.

The clothing Cyn had with her when she arrived is black, with fishnets and a tiny lace-covered hat. With her ability to adjust the properties of matter, she can wear just about anything and still be comfortable, so she’s likely to adjust whatever she’s given to suit her fashion sense. She has a set of goggles with a dozen different multi-colored lenses.

Demeanor

Amazed, honest, and unconcerned. Cyn is pretty sure that everything around her is a result of an overly powerful magical approach or a flaw in her design, and that it’ll all go away eventually. Some of her imbalance is probably due to the five days she spent exposed to the mind of a Primordial. She was a little self-absorbed and hyperkinetic before The Incident, and still tends this way now. (It’s hard to be magically awakened and not end up a little self-absorbed.)

The essence that flows through the Splinter is a gushing torrent compared to the weak quintessence that flows and pools on Earth. Cyn is going to cackle madly when she realizes how much power could be at her fingertips here. Then she’s going to be very, very careful, because no one wants to blow themselves into a third alternate universe.

Intimacies: We all need freedom (defining), Keep power secret from those who would steal and abuse it (major), Be grateful when assisted, All learning is connected
Catchphrase: Who knew I was so inventive?

Capabilities

Cyn is a brilliant electrical engineer and physicist, specializing in antenna design. She’s great at mathematics and computer programming. Cyn will eventually be able to adapt her skills and learn how to manipulate essence. In addition, her programming skills could make her the best automaton designer in the Splinter. Both of these adaptations will take time. The design of existing automata is not user-friendly, and essence, as it turns out, works almost nothing like electromagnetism. Before she makes progress on either of these, she’ll need to accept that she’s in an alternate universe rather than a hallucination.

Back in Amsterdam, Cyn little hiking and rock climbing. She’s fairly fit. She’s good at fine motor control. She’s friendly, but not what you’d call a force of personality. Cyn speaks multiple languages, including Enochian, a language that will be known here as the Tongue of the World Before. Those from Creation would call it Old Realm.

As a Daughter of Ether, Cyn was adept at two types of magick. One is the manipulation of physical matter. Cyn can alter the density and composition of materials, make them stronger or weaker, see what they’re made of, and shape them. She can’t work with the magical materials, nor with living beings. Her other magic deals with the connections between places. She can find and hide things and people, connect locations so that people can speak and see each other, and teleport vast distances. She can combine these arts to duplicate objects, make short-lived communication devices, and move objects with great precision and skill. Her handbag holds a truly unbelievable number of gadgets. She also has enough training in the ways of raw magic and physical forces that she can see forces and absorb essence, but not more than that.

In raw power Cyn is outclassed by even the youngest of Exalted. In terms of flexibility, though, she’s impossible to match. Back on Earth Cyn would have been wise to use her power covertly. It’s channeled through tricks and devices that don’t really seem like they could be impossible. She’ll stick to that approach here as well, at least at first. She thinks she’s in a Paradox Realm, a world that will punish her for blatant displays of magick. If she figures out that nothing here is waiting to punish her, the gloves will be off.

Cyn is outside of fate, being a part of neither Creation nor the Splinter.

Connections

  • Cyn’s compatriots, the Children of Ether, may well be looking for her. They may even have some people who are able to find her.

Questions

  • Can Cyn reverse her accident and return home? What would she need in order to try?
  • How will the gods of fate react to Cyn’s presence here (or in Creation)?

Fate: Do the Impossible

Feather Black, the Explorer

Background

As one of eight children, Feather didn’t get a lot of parental attention when she was growing up. This let her slip out every now and then to go “investigating” in the local neighborhood. Soon enough, childhood games turned into real exploration, and Feather started bringing home interesting trinkets from the Imperial Years. She apprenticed to an archaeology firm (Kelvan Prospecting) and saw the world.

When the apprenticeship was over, Feather spent her saved money to travel to River Isle. She scouted the ruins of the Legion, bringing out fascinating journals and coded manuscripts. Sometimes she went with others, sometimes alone. She opened enough safes and sold enough old jewelry to stay solvent. Knowledge was what she really cared about.

The search for knowledge brought her to House Volan. In the hills nearby she found a strange silo, built underground, scarred on the inside with fire and lightning. In the research facility there she found a diagram in a hidden safe. It showed fifteen pieces assembled into a semblance of life and a resounding power. She had suspicions about what it meant, but she knew that her brother and his friends would be able to find out for sure.

She didn’t make it out of the facility unchanged. The Unhesitating Tiger of Lightning met her at the exit. She froze, captivated by its eyes. It stalked up to her and, as she breathed in, carefully poured itself into her mouth. No explanation, no message – just an infusion of power and a need to act. Feather can still feel part of its mind in the corner of her own, giving her courage, driving her forward.

She doesn’t sleep much any more.

Appearance

Feather Black 500

Feather and Tenor don’t look a lot alike, being step-siblings. Feather’s skin is much lighter, peach-colored and tanned, and her hair is a dirty blonde. Her eyes are a steel grey. She wears thinner black clothing, mostly cotton and leather, and likes to decorate with her namesakes. She uses a little dramatic eyeshadow and wears obsidian earrings. She smiles a lot.

When her energy runs low and she begins to drift off to sleep (once a week or so), Feather’s eyes will begin to crackle with lightning. Her hair will wave on unseen currents.

Demeanor

Upbeat, cheerful, and driven. Where her brother Tenor is dour, Feather is perpetually optimistic. However, since she was Chosen, the presence of the Tiger Mind presses on her. In shorter interactions she seems more normal. Those who spend longer periods of time with her will see that she’s rarely content to sit and wait for something. Since she almost never needs to sleep, this means she gets a lot done. Sometimes a frightening amount. The Tiger Mind demands action, and Feather agrees.

This isn’t to say that she moves forward at the expense of others. Feather is much more likely to take action at her own expense than she is to endanger others. She’s used to traveling on her own, or being a guide-and-bodyguard to more elderly explorers. Keeping an eye out for others is important to her.

Intimacies: Get Things Done (defining), Tenor helped raise me well (major), Protect those who need it (major), Leave no stone unturned
Catchphrase: AHA!

Capabilities

Feather is an excellent explorer. She can navigate on land or at sea, knows how to pack supplies and build shelters, and has a sixth sense for dangerous situations. She’s in good shape, knows how to use a hunting rifle, and can track game in several kinds of terrain. She enjoys long-distance running.

For self-defense, Feather uses a pair of steel knives. She uses the gifts of the Lightning Tiger to fight like a tornado. She can leap at tremendous speed past opponents, strike multiple times in a second, discorporate as a bullet passes through her, and ignore other lightning-based assaults. She never loses focus and never slows down. Feather does particularly well against groups of opponents or single, slow-moving targets that she can carve up. She hasn’t fought many people as fast as she is, or who can keep their heads on straight long enough to target her.

If there’s one way Feather has really changed after her Choosing, it’s that she doesn’t bother with idle chit-chat any more. If her allies want to go out to a bar to talk, let them – she’s more likely to stay back and keep studying, or to scout the nearby terrain. Everything needs to be for a purpose. This has the potential to make her life lonely and difficult.

Connections

  • Feather worked for Kelvan Prospecting, a group of so-called archaeologists who are more like tomb raiders. They’d still be interested in working with her if the right occasion came up.
  • Ruyito Pen is an aged pathfinder on River Isle, god-blooded and sharp-nosed, who competed with Feather for some of the Yushoto Family’s ruins. The two ended up with a grudging respect.
  • Speaking of which, the Yushoto Family would love to string Feather up, if they could get their hands on her. There aren’t many of them left, but they pack some impressive armament.

Questions

  • How will Feather and Stratus get along? Both are “treasure hunters” to some extent, but their attitudes couldn’t be more different.
  • Feather will think Sam is just the best and cutest. How will Sam react to the most optimistic person she’s ever met?
  • What are the other fourteen parts of the Weapon?

Fate: Ascension

Tenor Black, the Mechanic

Background

Tenor is the oldest of eight children. He’s had four parents. He’s used to dealing with bull. With his parents busy at work, he was often enlisted to get the others in line and keep them organized. Millie picked him up for exactly this reason. Tenor is Millie’s lieutenant – she puts the plans together, he gets the rest of the team to make it happen. The rest of the crew respects him both as an organized leader and as a mechanic.

All this happened before Tenor was Chosen by the Calamitous Vulture of Smoke. Most Amalgam Champions meet the Beasts in real life, face-to-face. Tenor met the Vulture in his dreams. It circled around him as he walked for five nights through a broken landscape of rust and scrap. When he reached the end of the road, he was vaporized by the Luminous Godkiller Weapon. The Vulture told his ashes, “Not all that is broken should be fixed,” and Tenor woke up shaking, oily smoke rising from his body. He’s quiet about his status, but everyone basically knows by now.

Most of Millie’s workstaff goes home at night. Tenor and Janek live on-premises, partly because they’re both Amalgam Champions and have a better chance of stopping thieves than the other mechanics. The two of them have formed a brotherly bond in their evenings together. Janek dreams of soaring through the skies on Millie’s hidden airship. Tenor’s more cynical. When they leave, he’s planning to stay. Maybe Millie will let him keep the garage open.

Tenor hasn’t yet admitted that the fates of Amalgam Champions rarely include peaceful lives or ordinary jobs.

Appearance

Tenor Black 500

The first thing everyone notices is that Tenor is short: 125 cm tall. His skin is like smoke quartz, partly due to genetics and partly due to twenty years of grime that’s now permanently part of his complexion. His shoulder-length black hair is typically unkempt. His eyes are black, though in the shop he wears goggles most of the time so it’s hard to tell. Tenor’s clothing is somewhere between Janek’s denim overalls and a button-down business shirt.

Demeanor

Amalgam Champions often have personalities that match up with their patrons. Janek is strong and stubborn like the Metal Ox. Tenor’s sister Feather is energetic and quick-witted like the Lightning Tiger. Tenor, as a Smoke-aspect, is pragmatic and pessimistic. He’s quick to suspect that something won’t work, and he’s not quiet about it when such failures could impact a worker’s health. It’s part of what makes him such a good foreman. Truth be told, though, he’s a little afraid to let people fail at all.

Tenor really tries to let things roll off his back. He’s getting fairly good at it. The short jokes don’t bother him any more; people talking about his sister stopped bothering him the first time she kicked someone’s ass for it. He can still be prone to outbursts if someone has been needling him long enough.

Intimacies: Keep everyone in line (defining), Janek is a good kid (major), Don’t let the assholes get to you (major), I’d like to be in charge some day
Catchphrase:

Capabilities

Tenor is tenacious and energetic. He doesn’t have a perfect memory, but he studies things overnight until people think he does. He doesn’t have Millie’s constant peripheral awareness, but he makes up for it by getting into everyone’s business and continually checking in. People may accuse Tenor of overcompensating for his height, but in reality he compensates just about right for his areas of skill.

Tenor’s specialty is in contingencies and backup plans, like auxilliary batteries, fire suppression, and overflow gates. This gives him a great overview of everyone else’s work. He knows where everything could fail. From flight runes to pneumatic bracing, he could step in and do about 80% of the jobs around the shop.

The gifts of the Smoke Vulture are something that Tenor has been experimenting with in his spare time. He can breathe out a noxious cloud of smoke that’s enough to send Janek into a coughing fit. He can see just fine through smoke, and even smoked glass like his goggles (though they still somehow protect his eyes from the light of plasma cutters). He’s better at accessing the more metaphorical powers: passing unnoticed by “clouding minds”, creating confined disasters, and finding the flaws in all kinds of things. The better he understands things already, the better he can find flaws, but the harder it becomes for him to create accidents.

Tenor has been in his share of fights. He’s not interested in fighting fair. He’ll gladly pick up a wrench and break some knees (or crack some nuts) if someone seems like they’re going to be a serious problem. These days he’s starting to see himself as above brawling, especially given his increased resilience since his Choosing. Tenor’s more likely to leave someone staggering around in a mental haze than to bother fighting them these days.

Connections

  • The work crew at Millie’s, despite how they bust Tenor’s ass over little things, will back him to the hilt if anyone gives him any shit.
  • The Black Family is not one of the historical Great Families, but there are a lot of them, and they stay close. Tenor has cousins in most major cities.
  • Local mayor Rella Cathak owes Tenor for a job he did in her town last year.

Questions

  • How big a disaster could Tenor create with his powers? Could he reverse them to stop one, or is that not within the purview of Smoke?
  • Does Tenor know how Janek feels about Feather?

Fate: Savior

Janek Ragara, the Guardian

Background

Janek was always strong. He was raised on a farm, and worked hard. He knew his strength well, and was always careful to avoid hurting others. The Ragara family still had a sense of nobility about it, he was told. They weren’t the rulers of the Continent any more, but they should still hold themselves to higher standards.

When he was fifteen his parents’ farmstead was visited by the Indomitable Metal Ox. It walked through the field, knocking over fences. It paced by their house and crushed the chicken coop. Despite his parents’ fearful cries, Janek ran out to stand between it and the neighbor’s house, and told it that it couldn’t just go breaking everything.

It Chose him as one of its own, then folded down into the ground and disappeared.

After that, he couldn’t really work on the farm any more. Neighbors talked. People came by wanting him to fix their tractors, or bless them, or heal their children, and he couldn’t do any of that. While his parents loved him, they didn’t stop him from packing a bag. Janek went from town to town doing odd jobs until he found Millie Eikar. She spotted him for what he was right away.

Since then he’s been at Eikar Welding. Learning to work with metal has opened up his gifts. When he’s not working or practicing, he often reads – mostly histories and old technologists’ diaries, as that’s what Millie has around. He is engrossed by stories from around the Day of the Broken Sky. He thinks often of what the people who designed the Weapon might have done if they had chosen differently. He also spends a fair amount of time talking philosophy with Tenor Black. Tenor is technically his boss, but their shared status as Amalgam Champions helps to even out a lot of status differences.

Appearance

Janek Ragara 500

Janek has light skin, the tan from his youth as a farmhand fading now that he’s been working inside for years.  He has military-cut brown hair and deep, intense brown eyes. Unlike many of the other workers, he stays clean-shaven (not that it’s difficult for him) and bathes daily. Most of his clothing is work-related. He has quite the baby-face.

Demeanor

Thoughtful, friendly, and compassionate. His parents never much liked the rest of their family. They taught him to be kind, to trust people, and to take good care of his friends – and not to trust those who seem noble. He’s still a bit naive.

Some of this has been enhanced by Janek’s brush with the Metal Ox. He wants to see broken things made whole, people protected, and The Right Thing done. Because of this he’s suspicious of Soulsteel Justice Warrior, and will think that the Component is redeemable. He’s also likely to put himself between any danger and Sam Eikar.

Intimacies: We can make things better (defining), Be good to my friends (major), Defend the weak (major), Feather Black sure is pretty
Catchphrase: What can I do?

Capabilities

Janek is very strong. He can lift an anvil under each arm and carry them around without much trouble. His skin can turn blades and is fire-resistant. He also has hidden depths of tranquility and mental fortitude that have yet to become important, but may come into play very soon when he’s trying to keep people from killing one another.

One of Janek’s jobs in the shop is shaping the largest pieces of metal. Millie could do it with an alchemical working, but it takes too long to use that for everything. Rather than using main strength, Janek can massage things into place, folding sheets of steel and placing rivets without stressing the metal. He can also sharpen tools just by running a finger down the edge, and repair broken chains with a quick twist. When some of Millie’s less friendly workers (now unemployed) tried to start a fight with Janek, he shoved one back twenty feet, pushed another harmlessly through a metal door into a cabinet, and took a third one’s belt buckle away without touching the belt.

Janek’s main shortcoming is that he’s not very bright, and he can be easily manipulated. His stubbornness matches badly with these: once he has an idea in his head, he doesn’t like getting it out.

Connections

  • The Ragara Family sees Janek as a lost investment. They’d be happy to recoup it with his children, but preferably before then.
  • A traveling Technologist, Fizal Uthden, would love to study Amalgam Champions in great detail. For some reason he’s hit on the idea that Janek would be an excellent experimental subject.
  • His cousin Siobhan Ragara lives not too far away, and has had a run-in with the Orthos. She might come to him for help if she’s heard of his powers.

Questions

  • Would Janek go with Millie once the airship is done, or stay with Tenor?
  • What would it take to convince Janek that the Component is a real danger?

Fate: Sacrifice

Soulsteel Justice Warrior

Background

Not every technologist goes mad in the same way. Oh sure, most of them end up ranting and cackling to the heavens while lightning rains down around them and either their creations or their miscalculations destroy them. Others, though, have subtler internal turmoil. They see things they can’t change and can’t bring themselves to let go: the injustices of the world. Of these technologists, the vast majority have… let’s just say a poorly calibrated idea of justice and a poorly calibrated voltmeter. Their creations are twisted mistakes that do nothing to improve the Splinter.

Apparently, though, at least one person managed to create beauty and balance from their madness. The last act of the Warrior’s creator was to forge themselves into a piece of virtuous soulsteel that glows with the rainbow light of compassion. This metal sits at the heart of the Warrior.

Soulsteel Justice Warrior is an automaton created to make the world better. Is it imperfect? Yes. Is it all-knowing? No. But it never stops trying, and it never makes excuses. The Warrior has walked the length and breadth of the Blessed Continent like the ronin of old. No, not like the ronin – like the stories that were told about the best of them. In every town it seeks understanding and offers aid. When there is a need, it acts. When there are threats, it faces them, or helps the people band together to face the danger as one.

The Warrior is loved in story and hated by tyrants. Many citizens of the Continent fear it, for its visage is not beautiful, and they cannot see its heart – but just as many will say how they were touched by its words and assisted by its strong arms.

Recently the Warrior was in a village that lay in the path of the Component. The Component seemed to be seeking someone or something. The Warrior strode forward when the people were afraid, and asked it to leave, because it was frightening the people. Unfortunately, someone made the mistake of leaping past the Warrior and attacking the Component. It began laying waste to the village. The Warrior tried to stop it, and was injured – rendered temporarily insert by the force of its furious eye beam. Now the Warrior seeks out Eikar Welding for repairs, and warns others of the Component.

Appearance

Soulsteel Justice Warrior 500

The Warrior is eight feet tall. Its body is made of black, grey, and off-white materials that seem scavenged from a trash heap. Huge glass eyes rest above simply-carved teeth in a wire jaw. One can see right through it from certain angles. The Warrior could hide in a garbage pile well, if not for its size. Its voice is unexpectedly fluid, and somewhat higher-pitched than one might expect.

Demeanor

Open, impassioned, and compassionate. The Warrior speaks from its heart. It listens to others, balancing their words against their actions, and their need against the needs of others. It has spent much time in the wilderness, and can be very thoughtful when alone, but it prefers to engage others in discussion.

Soulsteel Justice Warrior feels a kind of connection with the Component: the kind one might feel for a brother gone mad, or a sadistic mother. Yes, the Warrior admits, the Component acted in self-defense – but then it went far, far beyond defense, and into terrible retribution. The Warrior fears that there is no moral center to the Component, just programming. It sometimes wonders the same about itself.

Intimacies: Do what is right (defining), Find out what is right (defining), Aid the meek and oppressed before the mighty (major), Hypocrites annoy me, Friendship is a gift and deserves gifts in return.
Catchphrase: Justice must prevail.

Capabilities

As an automaton, the Warrior has no need to eat, sleep, or breathe. Poison and disease cannot touch it. It does need rest and repair from time to time. Unlike most automata, it has true will and volition, and can think for itself. It is of average intelligence. While not quick-witted, it is fairly perceptive, and its eyes can focus at long distances. It has no senses of smell or taste. The Warrior can see dematerialized spirits by shifting in an extra optic lens, but normally disengages this lens, as it can prove distracting in ordinary circumstances.

The Warrior is very durable, but not invulnerable. Its heart may be indestructible soulsteel, but the rest of its body has been damaged and replaced a myriad of times. It does not heal naturally. The Warrior takes time to repair minor dents in itself as needed. For major injuries, it seeks out repair facilities.

When the time for battle comes, the Warrior unsheathes a mighty blade from its back: the grand daiklaive Virtue Signal. This blade appears to be black iron when sheathed. In truth, it is soulsteel. When drawn, it shines with a prismatic radiance like the Warrior’s own heart. Virtue Signal is the bearer of many potent evocations. It slices through armor. It banishes illusion. It strikes harder and more true against those with hateful Intimacies. Virtue Signal is especially potent when it comes to deflecting harm from others. When the Warrior defends someone from a protocol or spell, or from a charm with an anima cost, the sword will absorb the magical essence of the attack, dissipating it entirely. The Warrior can then raise the shining sword to the heavens and mark the one who attacked with revealing light, so that others might fall upon them with greater accuracy.

When the Warrior attends someone’s death, the love from those whose lives the person had touched becomes a palpable force. That person’s spirit joins with the Warrior’s daiklaive and lends its courage to the quest for justice for all time. Should the Warrior ever fall, those who pick up its sword will be hard pressed not to fight for its cause.

Connections

  • Eikar Welding have repaired the Warrior on occasion, most recently about five years ago. Millie is nervous about the trouble that can follow in the Warrior’s wake.
  • The Sesus Family hold much animosity for the Warrior. They would gladly ruin its works and melt it down for scrap.
  • The Warrior is known in song and story across the world. Many of the hard-working people of the Blessed Continent will recognize it, though whether they appreciate it or not will depend on their views.

Questions

  • How damaged is the Warrior right now? Will Millie be able to repair it before another confrontation with the Component?
  • How long ago was the Warrior created? Was it alive for the Graze?

Fate: Balance

Sam Eikar, the Savant

Background

Sam Eikar is eight! It’s an exciting age. Everyone says so. Also, Sam has proven it mathematically.

People say it’s because eight is the Machine God’s Auspicious Numeral, but Sam knows that’s rubbish. First of all, obviously, a numeral is not a number. The number is auspicious because it’s the basis number for orthogonal three-dimensional reflection symmetry. Sam suspects that the three dimensions are not perfectly orthogonal. That would explain several space-crossing Charms that she’s observed, but it would also result in either a much larger number or the need for fractional symmetry bases. She kind of hopes it’s an irrational number. That would be funny. You could do three reflections and a small cyclic permutation and divide by pi and be a little short of 8, so that’s pretty close. The numeral is auspicious because if you turn it sideways you get an infinity sign, and if you write the Machine God’s Eighth Sutra vertically but the characters horizontally and make a new vertical bar every eight characters then you get the Yllondias-Chalsax Fomulation for Vortexed Fluids with the Eikar Correction. No one else knows about the Eikar Correction, yet, but clearly it’s there.

You can also prove that every number is interesting, but that’s pretty trivial. It’s not very interesting. Everyone and their grandmother knows that one.

Sam’s parents have never known quite what to do with her. She’s been to all the tutors they can find and none of them could keep up. The fact that she’s a genius would be enough to deal with, but it’s late at night when she’s sleepwalking that’s the really disturbing part. She sometimes wakes up crying in the middle of it and never remembers why she was putting together all these strange pieces of electronics. They even brought her to a medium, though they didn’t much like what they heard. (Whatever it was, they never told Sam.) Her friends think she’s strange, but whatever. She just says weird stuff while they go and chase frogs together, and her parents run an orchard so they have the best apples in town, so they’ll come over any time.

The Component arrived in Sam’s hometown just days ago. A few dozen villagers, including Sam’s parents, went out to talk to it. They brought some old guns just in case. The light from its eye swept across the frightened crowds and focused in on her home. She saw it through the window. The villagers tried to stop it. It brushed aside pitchforks and lead shot, and stamped its way across the houses toward her family’s farm. Then there was a strong arm around her, and a hand over her mouth, and someone whispering to stay quiet. They *leapt* somehow. Sam saw the village disappearing, and lost consciousness.

Appearance

Sam is a short young girl with brown pigtails, pale skin, brown eyes, and a big forehead. When she’s happy she gets a big froggy grin across her whole face. She wears goggles to correct her farsightedness. They’re substantially too big for her, but Aunt Millie said she’d grow into them eventually. When she was saved from her village she was wearing a green shirt and some pajama pants. Regardless of who’s found her now, she’s probably wearing clothing a few sizes too large for her.

Demeanor

When she’s feeling safe, Sam is happy, curious, and a little sappy. She’s definitely not afraid to say what she thinks. She can be a little rude, but she doesn’t mean anything by it, and will try to make people feel better if she hurts their feelings. When she’s scared, she gets nervous, starts looking for exits, and might cry. She’s definitely more on the “flight” side of “fight or flight.” If you can get her to talk while she’s sleepwalking, she’s downright insulting.

Wherever she is right now – with Millie or with the Cathaks – Sam would much rather be with her family. Ortho was nice enough to her, but what happened to her family? She doesn’t know. Not knowing something is pretty rare for her. It’s not something she’s comfortable with.

Sam will be SO EXCITED to meet visitors from another world, especially if there are TWO other worlds, because that would provide evidence for her cyclic permutation theory.

Intimacies: I love my parents (defining), Mathematics is the best (major), I owe Youngest for saving my life (major), Trust my family, Fear of anything Yushoto Koletta appreciated
Catchphrase: How does it work? Or: Obviously.

Capabilities

Sam is the reincarnation of Yushoto Koletta, who engineered the Luminous Godkilling Machine. She’s also a Celestial Aion, chosen very young. Most of her powers are still hidden at this time, or relate purely to mental capacity. She also has some potential as a Technologist, but hasn’t begun to tap into that yet. It’s a lot to put on the back of an eight-year-old.

If there’s a mathematical problem put in front of her, Sam will probably solve it or prove it unsolvable within 30 seconds. Once there was a problem that took a whole day to solve and she had to invent a new branch of mathematics to do it. Physical objects take her a bit longer, and she’s not shy about asking how things work. Socially and physically she’s pretty typical for an eight-year-old. Mentally she’s off the charts.

Sam is a non-combatant.

Connections

  • Millie Eikar’s family. Millie is Sam’s aunt once removed. She and her assorted relations have watched Sam from time to time when her parents were unavailable. Sam and Millie have met a handful of times but aren’t close.
  • Rella Cathak is a minor noble of that family, and was the mayor of Sam’s village. She has promised Sam’s parents that she’ll do what she can to get Sam back to them.

Questions

  • What sort of powers will Sam have once her Aion abilities begin manifesting? How will her current predicament impact their development?
  • How much access will Sam have to Yushoto Koletta’s past-life memories?

Fate: Greatness

The Component

Background

The Luminous Godkiller Weapon was defeated on the cliffs of River Isle, overlooking the Straits of Silk. It toppled backward, crashing and tumbling down the stone, pieces coming off as it went, until it hit the water. Its head washed up on the shore the next day. The rest of it sank to the bottom of the ocean a mile beneath.

Decades later, the Component crawled out of the sea near Chanos. Currents had carried it clear around the world.

It was once the Component’s energy that drove the Weapon. A confluence of raw elemental violence, it provided spiritual resilience, motive force, and pure destructive energy. The Component was the very heart of the Weapon. Decades ago it was a simple solid half a meter wide, of a shape that could only be seen from the corner of the eye. Since then it has… unfolded, into a form more like the whole of the Weapon.

It has no idea what is going on. It does not remember being part of the Weapon. It does not think that it is dangerous, or that there is anything wrong with what it does. It may not even remember what happened yesterday. It says things like “Help me fulfill my purpose,” and “Where can I find my home?” while walking to the southeast… and occasionally things go badly.

The Component, like all the pieces of the Luminous Godkiller Weapon, was designed by Yushoto Koletta at Castle Volan. Its blueprints are still in the basement there. It walks there – not in a perfect line, but haltingly, recalibrating every few days, seeking the place where it was created. The building itself was leveled by the Weapon in its final rampage. If there is any hope of stopping the Component, it lies in finding and understanding these blueprints. Unfortunately, the castle was a well-built and heavily-defended manse, and even in its current sorry state its traps and automatic defenses will be difficult to bypass.

Appearance

The Component’s shape is humanoid, as the Weapon’s was, but it bears little resemblance to its predecessor. Its body is more crude, more angular and metallic. Its power has been drained over the years, and the light that burst forth from the Weapon at all times comes just from a single eye in the Component’s head. It’s about twelve feet tall.

Demeanor

The Component doesn’t have much personality. If someone other than Sam Eikar talks to it, it will be fairly hollow and robotic. It speaks straightforwardly, without politeness or rancor regardless of the situation. When it speaks with Sam, its voice will fill with emotion. It will treat her somewhat like an aged mother – precious, worthy of respect, but in need of protection.

When the Component speaks, it seems to be fairly simple-minded. This is accurate. It has neither a sophisticated mind, nor a cunning intellect. It is not manipulative or even particularly compelling. It simply speaks its need.

Intimacies: Become whole again (defining), Respect Yushoto Koletta and her incarnations (major), Be efficient (major)
Catchphrase: Help me become whole again.

Capabilities

The Component does not have the raw might that the Luminous Godkilling Weapon did. However, in this age after the Day of the Broken Sky, its power proves more than sufficient against those who might destroy it. Essence beams emit from its single round eye to destroy or blind opponents. Its metal skin deflects bullets and swords alike. It is strong enough to tear through nets and break steel manacles. Its punches drive the breath from the living and shatter walls with ease.

Unlike the Weapon before it, the Component is not immune to godly power. It can steal power from spirits and Exalted alike, but cannot destroy gods in the way the Weapon did. A concerted assault from a number of deities could prove quite dangerous to it. However, many gods have an inherent fear of the Component. The Holocaust of the Gods left a memory that has become part of the world itself. Few can forget or overcome it.

The Component only fights to defend itself. Unfortunately, it needs to this quite often, as guards and military forces do not respond well to its strange appearance and even stranger demands. Once the battle begins, the Component continues fighting until there are no more targets to defeat.

There are many people who have died while fighting the Component. It is interesting to note that none of them perished in direct conflict with it. Some were crushed by collapsing buildings; others died in airship crashes – but those whom it strikes with its fists or its eye-beam live to awaken some hours later, when it has moved on. It seems to know the exact amount of force needed to incapacitate its targets.

Connections

  • Several of the once-Great Families know of the Component and its movements. All of them have decided that it’s some sort of strange semi-natural phenomenon and have decided to ignore it in favor of their own more immediate needs.
  • The exception is Corporal Sesus Iver, who leads a growing band of revenge-driven soldiers and mercenaries. They know they can’t tackle the Component directly yet, but perhaps with some weapons from the Imperial Age they might be able to destroy it.
  • The wind-spirit Invisible Night follows the Component and reports to the other gods. They wring their hands and wonder what they could possibly do.

Questions

  • Does the Component know how it might be restored, or is it just trying to go home?
  • How fast is the Component moving? How erratic are its movements?

Fate: Destruction